Slimoban 2

Slimoban 2

Slimoban 2 is the sequel of the Sokoban-inspired game, Slimoban, about a little girl and her adventures in the dungeon full of big and dangerous slimes. In each level, you need to collect the golden coin, escape from the slimes, and destroy them if possible. The girl can collect magic potions that help to lift big wooden blocks and slimes. After lifting the blocks or the slimes, you need to drop them in the right places. There is also water in the game, and you can drop things in there. You can move blocks, collect them, and drop them. You also need to lure the slimes in the trap, throw boxes in them, and push them into the water. But all of these things you can do are not obligatory, the main thing you need to do to pass the level is to collect the coin.

Understanding Slimoban 2 Gameplay

WASD or arrow keys to move the character
Space bar to skip your turn
Left click to drop the boxes

Is this game made by a well-known developer?

The studio or developer in charge of this game’s development is bestphysics.

Which genre classification is appropriate for this game?

The category that best describes the game’s content is Casual.

Which core technology does the game rely on?

The engine employed to build this game is Javascript.

What age demographic is the game aimed at?

The Young Adults age groups would enjoy playing this game.

What identifiers are used to describe this game?

The main tags assigned to Slimoban 2 are dungeon, fire, pixelart, retro.

Does the game include blood in its content?

Yes, blood is depicted in Slimoban 2 gameplay.

Is the game mobile-friendly for iOS and Android users?

Yes, Slimoban 2 works well on mobile platforms like iOS and Android.

Is this game suitable for both genders?

The primary gender audience of this game is Male & Female.

Is the content of this game suitable for kids?

No, Slimoban 2 is not suitable for a child to play.

Are there any elements of abuse or mistreatment in the game?

Yes, Slimoban 2 involves cruel actions or treatment of characters.
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